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Support exporting Blender scene collection hierarchy in glTF

Organization

khronosgroup

Deadline

in over 262 years

Status

ENDED

349.16 USD

INSTRUCTIONS

¿Will the resolution of this issue fix the fact that the current glTF export flattens all of Blender's collections into a single level?

For example, this .blend scene graph:

<img src="https://user-images.githubusercontent.com/181523/128761301-ea00f36e-c37b-4532-a1b5-7dbbdb59d397.png" height="300rem"/>

Becomes this single-tiered structure after a round-trip through the glb export/import process:

<img src="https://user-images.githubusercontent.com/181523/128761429-19e78913-a59e-4644-a45c-a3e10884e377.png" height="300rem"/>

If this issue fixes that problem, I would like to put a little ETH on it through Gitcoin. The scene graph is so handy for describing nested relationships, and I really wish we could get access to it when rendering glTF files.

Originally posted by @dysbulic in https://github.com/KhronosGroup/glTF-Blender-IO/issues/1378#issuecomment-895474682