¿Will the resolution of this issue fix the fact that the current glTF export flattens all of Blender's collections into a single level?
For example, this .blend scene graph:
<img src="https://user-images.githubusercontent.com/181523/128761301-ea00f36e-c37b-4532-a1b5-7dbbdb59d397.png" height="300rem"/>Becomes this single-tiered structure after a round-trip through the glb export/import process:
<img src="https://user-images.githubusercontent.com/181523/128761429-19e78913-a59e-4644-a45c-a3e10884e377.png" height="300rem"/>If this issue fixes that problem, I would like to put a little ETH on it through Gitcoin. The scene graph is so handy for describing nested relationships, and I really wish we could get access to it when rendering glTF files.
Originally posted by @dysbulic in https://github.com/KhronosGroup/glTF-Blender-IO/issues/1378#issuecomment-895474682